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		[page:Object3D] &rarr;
		<h1>[name]</h1>

		<p class="desc">
			Scenes allow you to set up what and where is to be rendered by three.js.
			This is where you place objects, lights and cameras.
		</p>

		<h2>Constructor</h2>

		<h3>[name]()</h3>
		<p>Create a new scene object.</p>

		<h2>Properties</h2>

		<h3>[property:Object background]</h3>
		<p>
			Defines the background of the scene. Default is `null`. Valid inputs are:
		</p>
		<ul>
			<li>A [page:Color] for defining a uniform colored background.</li>
			<li>A [page:Texture] for defining a (flat) textured background.</li>
			<li>
				Texture cubes ([page:CubeTexture]) or equirectangular textures for
				defining a skybox.
			</li>
		</ul>
		Note: Any camera related configurations like `zoom` or `view` are ignored.

		<h3>[property:Float backgroundBlurriness]</h3>
		<p>
			Sets the blurriness of the background. Only influences environment maps
			assigned to [page:Scene.background]. Valid input is a float between `0`
			and `1`. Default is `0`.
		</p>

		<h3>[property:Float backgroundIntensity]</h3>
		<p>
			Attenuates the color of the background. Only applies to background
			textures. Default is `1`.
		</p>

		<h3>[property:Euler backgroundRotation]</h3>
		<p>
			The rotation of the background in radians. Only influences environment maps
			assigned to [page:Scene.background]. Default is `(0,0,0)`.
		</p>

		<h3>[property:Texture environment]</h3>
		<p>
			Sets the environment map for all physical materials in the scene. However,
			it's not possible to overwrite an existing texture assigned to
			[page:MeshStandardMaterial.envMap]. Default is `null`.
		</p>

		<h3>[property:Float environmentIntensity]</h3>
		<p>
			Attenuates the color of the environment. Only influences environment maps
			assigned to [page:Scene.environment]. Default is `1`.
		</p>

		<h3>[property:Euler environmentRotation]</h3>
		<p>
			The rotation of the environment map in radians. Only influences physical materials 
			in the scene when [page:.environment] is used. Default is `(0,0,0)`.
		</p>

		<h3>[property:Fog fog]</h3>

		<p>
			A [page:Fog fog] instance defining the type of fog that affects everything
			rendered in the scene. Default is `null`.
		</p>

		<h3>[property:Boolean isScene]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h3>[property:Material overrideMaterial]</h3>

		<p>
			Forces everything in the scene to be rendered with the defined material.
			Default is `null`.
		</p>

		<h2>Methods</h2>

		<h3>[method:Object toJSON]( [param:Object meta] )</h3>
		<p>
			meta -- object containing metadata such as textures or images for the
			scene.<br />
			Convert the scene to three.js
			[link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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